The story thus far...
The Elder Scrolls Chapter 1: Arena
The Emperor, Uriel Septim VII has been imprisoned in another dimension (in a copy of the Black Horse Courier in The Elder Scrolls IV: Oblivion,
this dimension is revealed to be a realm of Oblivion), and impersonated by Imperial Battlemage Jagar Tharn. The only way to bring him back is
to find the eight pieces of the Staff of Chaos. After the pieces have been collected, the hero battles with Tharn in the Imperial City.
Ria Silmane, just prior to the start of the game, is apprentice to Jagar Tharn. During his usurpation of the throne, Tharn is unable to
corrupt his apprentice, and so he murders her.
She is able to hold herself together long enough to direct the player's character how to escape from slow death in the dungeons through
a teleportation device called a "shift-gate." Past that point, she lacks the power to manifest physically, and appears to the player during
dreams. The central quest requires the player to obtain various artifacts. Each time such an item is found, Silmane appears the next time the
player rests, in order to provide the general location of the next such item. The events portrayed in this game would later on be known as "The Imperial Simulacrum."
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The Elder Scrolls Chapter 2: Daggerfall
Daggerfall is a city in the Breton homeland of High Rock. The player is sent here at the personal request of the emperor. He wants the player
to do two things. First, the player must free the ghost of the late King Lysandus from his earthly shackles. Second, the player must discover
what happened to a letter from the emperor to a Blades spy in the court of Daggerfall. The letter reveals that Lysandus's mother, Nulfaga,
knows the location of the Mantella, the key to resurrecting the first Numidium, a powerful iron golem. The emperor wants his spy to force
Nulfaga into revealing the location of the Mantella so that the Blades can finish the reconstruction of the Numidium. Through a series of
mishaps and confusions the letter fell into the hands of an orc by the name of Gortworg. Not knowing what the Mantella is, Gortworg consults
Mannimarco, the King of Worms (the leader of the Necromancers). During this time the Underking, who originally destroyed the first
Numidium because of its misuse by Tiber Septim, is recuperating deep within a tomb of High Rock after expending so much energy
destroying it the first time. In order for the player to give the Mantella to anyone, the player must kill King Lysandus's murderer
and put his ghost to rest. After accomplishing this, stealing the totem of Tiber Septim from King Gothryd of Daggerfall, and freeing
the Mantella from its prison in Aetherius, the power of the Mantella restores the Underking's power.
The Elder Scrolls Chapter 3: Morrowind
While Morrowind contains many quests and storylines, the central plot revolves around the reincarnation of the Chimer hero; Indoril Nerevar.
The incarnate of Nerevar, referred to as "The Nerevarine", has been prophesied to oppose and defeat the rise of the malevolent deity Dagoth Ur
and the remnants of his followers. These followers are encompassed in a forbidden faction named "The Sixth House", and are mainly located
within the volcanic region of Red Mountain in the centre of Vvardenfell, the island on which the game takes place. Dagoth Ur has used the
Heart of Lorkhan, an artifact of great power, to make himself immortal and now seeks to drive the Imperial occupiers from Morrowind using
his network of spies, as well as an enormous golem, powered by the Heart of Lorkhan, which Dagoth Ur had originally been tasked to guard.
After a storm and a strange vision in his dreams, the player begins fresh off a boat from a mainland prison in a town called Seyda Neen, freed
by the string pulling of the current ruler of the Tamrielic Empire, Emperor Uriel Septim VII, with the task of meeting Caius Cosades, a member
of the Blades, a secret group tasked with the protection of the Emperor and the Empire.
Cosades inducts the player into the Blades under orders of the Emperor, and sets the player on various quests to uncover the mysterious
disappearances and revelations that the citizens of Vvardenfell have experienced, particularly the Sixth House and the Ashlander prophecies
of the Nerevarine. It is later revealed that The Sixth House, and Dagoth Ur, has been directly influencing the people within their dreams,
including an attempt to invade the player's mind.
Prophecies from the nomadic people living in the Ashlands, The Ashlanders, predict that Nerevar's incarnate will fulfil a set of
six prophecies. The first two prophecies are that Nerevar will be born from unknown parents, and will recover from the Corprus disease.
Fulfilling these, the player seeks to complete the third prophecy, a test to find the Moon-and-Star, the symbolic ring worn by Nerevar,
which would instantly kill any other who tried to wear it. Once the player finds and equips the ring, he receives a vision from Azura,
the ancient Daedric Princess of the Dawn and Dusk, who confirms that the player is Nerevar's incarnate. Nerevar completes the fourth and
fifth trials, which is to rally the people of Vvardenfell under one banner. After receiving the support and being declared "Hortator" of
the Great Houses and "Nerevarine" of the nomadic Ashlander tribes, the player is officially, albeit reluctantly, called "Nerevarine" by
the Tribunal Temple, who normally persecute anyone who claims to be the Nerevarine and sentences them to death.
Thereafter, Nerevar is invited to the Palace of Vivec, the domain of the poet God-King "Vivec", to discuss the assault on Dagoth Ur's
stronghold in the heart of Red Mountain. Vivec presents the player with the artifact gauntlet Wraithguard, an ancient Dwemer artifact
that can use the tools of 'Sunder' and 'Keening'. The ancient implements will destroy the fabled Heart of Lorkhan, but without having
the Wraithguard equipped, it will deal a fatal blow to whoever wields it.
The player travels into Red Mountain to Dagoth Ur's citadel. After talking with Ur, who attempts to sway the player to his side with the
claim that he is merely following Nerevar's final orders, the player and Ur fight. Besting Ur, the player breaks the Heart of Lorkhan with
Kagrenac's tools, destroying the source of Ur's power and killing Dagoth Ur in the process. Akulakhan's Chamber where Lorkhan's heart resides
is destroyed, and in turn Red Mountain is cleared of blight and The Sixth House falls. Upon escaping from the chamber, Nerevar is
congratulated by Azura, who appears before him to reward his efforts of fulfilling the prophecy.
After the Main Quest's completion, the game does not end, Vvardenfell is however affected in many different ways. The Blight Storms cease
to plague the land, and the weak minded followers of the Sixth House are re-awakened, remembering nothing of their ordeal. The Dreamers who
harassed Nerevar fall silent, and Nerevar becomes widely known as the savior of Vvardenfell. The quintessential consequence of defeating
Dagoth Ur was the destruction of the Heart of Lorkhan. Due to his immortality linked to the heart Vivec and the Tribunal become mortal
again, leaving Vivec's future in question and up to the player to determine his fate. The loss of divinity among the Tribunal is the main
concept for the game's expansion, "Tribunal".
please visit my Morrowind page.
The Elder Scrolls Chapter 4: Oblivion
In terms of plot, Oblivion is not a direct sequel to The Elder Scrolls III: Morrowind
or any other game, though references place the plot several years after the
events of Morrowind. Oblivion is set in Cyrodiil, a province of Tamriel, the
continent on which all the games in the series have taken place. The plot begins
with the arrival of Emperor Uriel Septim VII (voiced by Patrick Stewart), accompanied
by a trio of Imperial bodyguards known as "the Blades" at the Imperial City prison.
They are fleeing from the assassins of the Mythic Dawn, a Daedric cult, who just
recently murdered the Emperor's three sons. The emperor and the Blades head to
the sewer that leads out of the city, using a secret entrance that by chance
is located in the cell occupied by the player. The player follows the party into
a series of catacombs. There, the group is attacked by the Mythic Dawn, who are
staved off by the Blades. Meanwhile, Uriel Septim entrusts the player with the
Amulet of Kings, an ancient artifact traditionally worn by the Septim emperors
of Tamriel, and orders the player to take it to a man known as Jauffre. Immediately
after the emperor gives the amulet to the player, an assassin ambushes and kills
the emperor before being defeated. The sole surviving guard, Baurus, explains
that Jauffre is the grandmaster of the Blades and can be found at Weynon Priory.
The player then proceeds to the open world of Cyrodiil. It is soon revealed
that the lack of an heir for Uriel Septim has broken an old covenant—the seal
for the barrier to the realm of Oblivion. Multiple gates to Oblivion open, and
an invasion of Tamriel begins by magical creatures known as the Daedra. Jauffre
informs the player that the only way to close the gates permanently is to find
someone of the royal bloodline to retake the throne and relight the Dragonfires
in the Temple of the One in the Imperial City. Fortunately, there is still an
heir to the Septim throne: a previously unknown son named Martin (voiced by Sean
Bean), who resides in the city of Kvatch as a priest. Upon arriving at Kvatch,
the player is met by a fleeing refugee, who explains that the Daedra have destroyed
the city and killed many of its inhabitants. The leader of the Kvatch Guard,
Savlian Matius, says he saw Martin escape into the Chapel of Akatosh along with
a few others, but Matius cannot get into the city, as the Oblivion Gate is obstructing
the main city gate. After venturing into the Planes of Oblivion and closing the
gate, the player assists Savlian Matius in a counterattack against the Daedra
within the city walls. With the area secured, the player enters the Kvatch chapel
and persuades Martin to come to Weynon Priory. Upon returning, the player
finds that Weynon Priory is under attack by some Mythic Dawn Cult members and
discovers the Amulet of Kings has been stolen. Jauffre orders the player to escort
him and Martin to Cloud Ruler Temple, the stronghold of the Blades. Martin is
there recognized as the emperor and is given command of the Blades, while the
player is sent off in search of the amulet and asked to join the Order of the
Blades by Jauffre, as the player has proven to be a great protector of the Empire.
After gathering information with the help of Baurus in the Imperial City, the
player is tasked with infiltrating the secret meeting place of the Mythic Dawn.
When the player manages to infiltrate the inner circle of the Mythic Dawn inside
the Shrine of Mehrunes Dagon, their leader, Mankar Camoran (voiced by Terence
Stamp), escapes to his paradise through a portal, taking the Amulet of Kings
with him. The player takes Mankar Camoran's book (the Mysterium Xarxes), which
has the power to open a portal to the paradise, before escaping the Shrine of
Mehrunes Dagon. Martin deduces that the only way to recover the amulet is to
create a portal to the Paradise and kill Mankar Camoran. A "collect-the-pieces" quest
begins, as the player seeks out three key artifacts necessary to recreate the
portal. The three artifacts are a Daedric artifact (any Daedric artifact rewarded
for completing Daedric quests), the armor of Tiber Septim (a holy relic of the
first Septim emperor), and a Great Welkynd Stone (a large stone of Ayleid origin;
the Ayleids were the first race to inhabit Tamriel). With all three retrieved,
Martin reveals that a final ingredient is needed: a Great Sigil Stone from a
Great Gate similar to the one that devastated Kvatch. Martin and Jauffre hatch
a plan that involves allowing the city of Bruma to be attacked by the Daedra
so that a great gate can be opened. The player then must venture into the gate
and obtain the great sigil stone. On the battlefield before Bruma, Martin gives
a moving speech before charging the Daedra. Many men are lost but a great gate
is finally opened. Within, the player obtains the great sigil stone and closes
the great gate.
A portal is created at Cloud Ruler Temple and the player is sent to Mankar Camoran's
paradise. After bypassing a host of monsters and obstacles, the player confronts
Camoran in his throne room and slays him and his family. When the player takes
the Amulet of Kings from Camoran's neck, the paradise evaporates. The player
returns the Amulet of Kings to Martin Septim, and the Blades travel to the Imperial
City to relight the Dragonfires and end the Daedric invasion. There the Daedra
begin a desperate final assault and overrun the Imperial City Temple District.
The player and several others fight their way to the Temple of the One and find
that a 200-foot (61 m)-tall being is wreaking havoc in the city, revealed to
be the Daedric Prince of Destruction Mehrunes Dagon himself. The player and Martin
fight their way into the Temple of the One, where Martin shatters the Amulet
of Kings to merge himself with the spirit of Akatosh, the Dragon-God of Time,
and become his avatar. After an epic fight, the Avatar casts Dagon back into
Oblivion before turning to stone. Martin disappears, the gates of Oblivion are
shut forever, the Amulet of Kings is destroyed, and the throne of the Empire
again lies empty. In a final monologue, Martin Septim describes the events in
an optimistic light and states that the future of Tamriel is now in the player's
hands. High Chancellor Ocato of the Elder Council proclaims the player Champion
of Cyrodiil and gives him a suit of Imperial Dragon Armor which is normally worn
only by the Emperor himself, but as he states, "You've earned no less"
Mods coming soon!
The Elder Scrolls Chapter 5: Skyrim
released on 11/11/11
Download Elder Scrolls chapter 1 here!
Download Elder Scrolls chapter 2 here!